Who am I?

As I write this I have two drafts open: the first is a Review of Ghost in the Shell (2017) and the second is an article entitled “5 Reasons Horizon: Zero Dawn should be Celebrated”. The latter I’ve been working on for some time, the former is simply because I watched Ghost in the Shell tonight and I’ve recently given myself the task of reviewing the films I go to see.

The reason they’re both still sitting at the ‘Draft’ stage is because I haven’t been able to post them. The reason I haven’t been able to post them is because I’m a little unsure of myself. This post is basically me trying to talk myself into doing so.

The thing is, both articles deal very heavily in ‘theme’ and ‘issues’, they deal with ‘opinion’ and ‘belief’. All blogging does, to an extent. Maybe you write a blog simply about your day, your opinions still bleed through, your belief systems are there. When it comes to a review though, or an article, I find that if I’m tackling themes within the medium I’m discussing I need to at least be knowledgeable. There are plenty of people out there who simply discuss whatever comes to mind, knowledgeable or not, I mean you only have to see the outcries on Facebook or Twitter anytime anyone does anything. As much as I love to hear my own opinion, it’s partly what fuels this blog after all, I am also very wary when commenting on something else. If I review Ghost in the Shell, as I intend to do, and I discuss it’s themes and what they do/don’t do well, I begin to ask myself “Who am I to judge?”. I begin to talk myself out of posting my opinion, or I try to make myself edit things to seem less… ‘know-it-all-y’. I suppose I’m cautious about posting something and sounding as though I’m dealing in hard fact, when really it’s opinion, and from there I’m concerned with voicing an opinion when it isn’t fully versed in the subject. After all, I wouldn’t post on here about Science, or Politics, that I know nothing about, why should I voice about Games and Films?

What I do know, though, is what I enjoy and what I take away from a piece of art. The subjectivity of art gives us free-reign to voice our opinions on it and not be necessarily wrong. Messages might be woven into the narrative of a game or film, but if we take something else away it’s not our fault, nor is it necessarily the fault of the creator. Maybe a certain message or theme could be executed better, or maybe it just wasn’t for us to pick up on. Art will always appeal to different people, nobody will like everything. I could write home about how absolutely incredible this, or that, is and you might have a completely opposite experience. I could write about how a theme within a game really resonates with me, and you might simply not see it.

I suppose the question I ask myself “Who am I to judge this piece of art?”, well “Who is anyone?”. When I review something, I am telling the world what I took away from it, rightly or wrongly. Nobody can be blamed for their opinion, they can perhaps be better educated in some things, but then that is the duty of the rest of us. Some of the best pieces of work out there are also the most decisive. A difference of opinion, when done tactfully, keeps things interesting. It would be boring if we all thought the same, wouldn’t it?

And there we have it, I’ve talked myself into posting my review. It’ll probably go up on Tuesday.

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